2 Players - 8-99 Years - (15min)
I reviewed this game in the Peterborough Standard in 1982. The aim
is simple. Get one of your pieces to occupy one of your opponent's
starting points. The trick is in using the two square long barrier
pieces both to frustrate your opponent and defend your route to
their starting points. It's a game I still enjoy playing but my
wife does not. She doesn't like games where you need to think about
and plan a few moves ahead.
2-4 Players - 12-99 Years - (90min)
This game was published by Waddingtons in 1973 along with a revised
"Mine A Million" renamed "The Business Game". Both were aimed at adults
and older children. The Game of Nation's box proclaimed it as "A
political strategy game. For two to Four players". While role-playing
games were appearing on the market, this was the first for Waddington
in having no clearly defined aim, beyond surviving.
3-10 Players - 11-99 Years - (90min)
This is another of the games I reviewed in the Peterborough
Standard. Played on a map that arrived via mail order in a cardboard
tube, rather than a rigid board. You set about building a rail network
and then operate trains in the hope your routes will be more profitable
than your rivals. There used to be maps a-plenty available and not just
UK based ones which meant there was likely one that covered your
part of the world.
2 Players - 8-99 Years - 25min
This is a game with a familiar objective. Get a piece
to your opponents home territory before your opponent gets
one to yours. What sets it apart from others is the way the
pieces move in combination with the way they capture enemy
pieces. Both the draughts and chess techniques of jumping
over and landing on are used. I'm still trying to work out the
techniques that will lead to mastery of this game.